A former Bethesda design director explains that stats are streamlined because 'Bethesda has wanted to have the game get out of its own way.' ...
Bruce Nesmith says Todd Howard is "a big proponent of the interface vanishing if you’re not doing something that needs it to ...
The Elder Scrolls 6 is coming, but a former developer on the series doesn't see a certain RPG affecting it too much.
An ex-Bethesda developer has said that he doesn't see Bethesda returning to a more traditional RPG style, despite the success ...
Despite the success of Baldur’s Gate 3, Bethesda won't reinvent its approach to RPGs like The Elder Scrolls 6, ex Starfield ...
Lead Skyrim designer Bruce Nesmith reveals that the success of Baldur's Gate 3 probably won't change The Elder Scrolls 6 at ...
Skyrim and Fallout 4 were two of Bethesda's biggest games, and Todd Howard regrets not supporting them longer. But this will ...
Blizzard Entertainment adopted the same strategy that Todd Howard uses to keep the games in the Fallout and The Elder Scrolls ...
Bethesda's new Creation Engine 2 iteration is apparently 'perfectly tuned' for the immersive RPGs that the company makes, ...
Whether that happens with the upcoming The Elder Scrolls VI is hard to say, but one thing we can say with space-grade certainty; Shattered Space is "just" more Starfield. This means that if the base ...
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A former lead artist at Bethesda says he quit during the development of Starfield because he felt the team had grown too ...