The first Starfield expansion has a more traditional flavor to it, yet the core issues and limitations remain untouched, so ...
An ex-Bethesda developer has said that he doesn't see Bethesda returning to a more traditional RPG style, despite the success ...
Have you wandered through the desolate landscapes of Fallout 4, scavenging for resources and battling mutants, only to be captivated by a serene creature amidst the chaos? Yes, I mean the cats of ...
In a recent interview, the Skyrim lead developer explained how and why Bethesda games are released in unpolished states.
That adds an extra layer of danger to everything in The Axis Unseen. Your enemies are fast-moving and erratic, and while you ...
You know what I say? Publish those bug lists, Bethesda, and embrace them. No one on Earth has the time to iron every single ...
Starfield and Skyrim designer Bruce Nesmith isn't sure if telling players about bugs before launch would be the right move.
Skyrim lead designer and Starfield systems designer Bruce Nesmith explains why it was impossible to release Starfield without ...
Lead Skyrim designer and former senior Starfield systems designer Bruce Nesmith reckons Bethesda Game Studios won't move to a new game engine - and explained why it doesn't need to.
Skyrim lead designer Bruce Nesmith explains why Bethesda switching to Unreal may not be the upgrade fans think it would be.
A survival game dev on Reddit recently shared their opinion on key aspects of survival games. And Bethesda should remember ...