Bethesda Game Studios, creators and designers of "Starfield ... similar to what you've seen from our past expansions," notes Bethesda Lead Producer Joe Mueller in the video.
"From the minute you arrive on Va'ruun'kai, the story never sends you off-planet" Bethesda Game Studios ... past expansions," notes Bethesda Lead Producer Joe Mueller in the video.
In a recent interview, Nesmith explained that large developers like Bethesda are fully aware their games are riddled with ...
Bruce Nesmith, Skyrim lead designer and Fallout quest designer, has discussed the issue of bugs in Bethesda games, admitting the publisher "could have a higher degree of polish". Bethesda's games ...
Bethesda is one of those studios that seemingly lets bugs remain in some games rather than avoid endlessly delaying the game. A new interview on Videogamer.com with Skyrim Lead Designer and ...
Lead Skyrim designer and former senior Starfield systems designer Bruce Nesmith reckons Bethesda Game Studios won't move to a new game engine - and explained why it doesn't need to. Speaking in a ...
“I will be the first person to say that Bethesda Games could have a higher degree of polish,” Nesmith says. The developer goes on to explain that the studio, and he, have benefited from their ...
Bethesda Game Studios has invested a lot of money and manpower updating its custom Creation Engine 2 for newer games like Starfield and The Elder Scrolls 6. In 2020, Todd Howard said the jump to ...
When you buy through links on our articles, Future and its syndication partners may earn a commission. Lead Skyrim designer and former senior Starfield systems designer Bruce Nesmith reckons ...
Please verify your email address. Back in 2023, Microsoft official Matty Booty pledged that Starfield would have the "fewest bugs" of any Bethesda game to date. In terms of overall stability and ...