"The world of my solo indie game is ~5x the size of Skyrim," Purkeypile said in a tweet. "See that mountain there? You can go ...
Skyrim and Fallout 4 were two of Bethesda's biggest games, and Todd Howard regrets not supporting them longer. But this will ...
Former and longtime Bethesda developer Nate Purkeypile says his new "heavy metal open world horror game" is five times as big as Skyrim, and in doing so riffs on an iconic Todd Howard moment.
Lead Skyrim designer Bruce Nesmith reveals that the success of Baldur's Gate 3 probably won't change The Elder Scrolls 6 at ...
Despite the success of Baldur’s Gate 3, Bethesda won't reinvent its approach to RPGs like The Elder Scrolls 6, ex Starfield ...
Bruce Nesmith says Todd Howard is "a big proponent of the interface vanishing if you’re not doing something that needs it to ...
Blizzard Entertainment adopted the same strategy that Todd Howard uses to keep the games in the Fallout and The Elder Scrolls ...
Bethesda's new Creation Engine 2 iteration is apparently 'perfectly tuned' for the immersive RPGs that the company makes, ...
An ex-Bethesda developer has said that he doesn't see Bethesda returning to a more traditional RPG style, despite the success ...
A former lead artist at Bethesda says he quit during the development of Starfield because he felt the team had grown too ...
Whether that happens with the upcoming The Elder Scrolls VI is hard to say, but one thing we can say with space-grade certainty; Shattered Space is "just" more Starfield. This means that if the base ...