Three generations have grown up with video games since home consoles with swappable game cartridges were first released in ...
“Gamification” – adding game-like elements into non-game or real-world settings – has become a popular concept in the pharmaceutical, healthcare, and event industries, especially as virtual engagement ...
As the demands of modern healthcare grow, new therapies are introduced at record speeds, and guidelines are quickly updated, it is key that medical education evolves to keep up. Traditional medical ...
After Whitehead posted about the trend, other educators reached out to say they were seeing the same thing, with many sharing ...
Artificial intelligence is intended to help reduce human labor, but classrooms are for humans to learn through labor. Where ...
Micah Castelo is a web editor for EdTech: Focus on K-12. Her experience includes education and community news coverage for the Syracuse Post-Standard and international news reporting for the Pulitzer ...
Monika Heidi Duque, of Rosewood STEM Magnet, Urban Planning and Urban Design, was named a finalist in the 2026 California ...
As a tech explorer and author of the Wonder Tools newsletter, I’ve tested more than 200 Ed Tech services this year in search ...
That joyfulness can extend even to the more mundane lessons, like learning new vocabulary, which historically has involved ...