Linux and open source aren't making headlines at CES 2026, but they're working behind the scenes in embedded, automotive, and ...
We are happy to release MMBench-GUI, a hierarchical, multi-platform benchmark framework and toolbox, to evaluate GUI agents. MMBench-GUI is comprising four evaluation levels: GUI Content Understanding ...
XDA Developers on MSN
I tried building a home lab with Hyper-V as a Proxmox user – here's how it went
Personally, I’m a staunch member of the Proxmox faction and wouldn’t trade it for anything else. But after falling down the ...
Abstract: In this paper, we propose a novel transformer-based classification algorithm for the brain computer interface (BCI) using a motor imagery (MI) electroencephalogram (EEG) signal. To design ...
XDA Developers on MSN
Docker Desktop is convenient, but native containers taught me how Docker actually works
Docker Desktop features a simplified security context that masks many errors and failures behind the veil of a VM. Even ...
Abstract: We built a spatial hybrid system that combines a personal computer (PC) and virtual reality (VR) for visual sensemaking, addressing limitations in both environments. Although VR offers ...
One of the principal challenges in building VLM-powered GUI agents is visual grounding, i.e., localizing the appropriate screen region for action execution based on both the visual content and the ...
It's a phrase every single football fan in the UK and Europe has heard at some point in their life. Panini stickers have become a truly integral part of the fan experience and now, for supporters of ...
Panini is preparing to launch a brand new Barclays WSL Official Sticker Collection which will feature players from all 12 clubs in WSL2 as well. The new collection is being launched to celebrate the ...
It's a phrase every single football fan in the UK and Europe has heard at some point in their life. Panini stickers have become a truly integral part of the fan experience and now, for supporters of ...
Current GUI grounding approaches rely heavily on large-scale pixel-level annotations and training-time optimization, which are expensive, inflexible, and difficult to scale to new domains. we observe ...
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