This department has to figure out how to ensure players don’t go into a game with higher expectations than the studio can deliver. Likewise, Bethesda’s marketing team might already have this ...
"It reads as if you and the team are patting yourselves on the head ... were done by designers who have worked on previous Bethesda games and DLCs, going all the way back to Morrowind.
An ex-member of the Starfield team has come together to highlight why the company got "too big," and that "wasn't his style." ...
In a separate tweet, the studio confirmed ... to tributes from the Bethesda community Fallout: Vault 33 just won an Emmy, but what is it? Mark Warren: With 2 years' games media experience, Mark ...
Bethesda Game Studios boss Todd Howard in an interview with BAFTA stated Bethesda games are "irresponsibly large" due to the team cutting very little content from their games. "My job on the games ...
Still, given the history of Avalanche Studios, Contraband remains of one GamesRadar's most anticipated upcoming Xbox Series X games. The development team's ... the Xbox and Bethesda E3 2021 ...
PC Gamer's got your back Our experienced team ... in photo mode. This insular theocracy's ruling families have no love for outsiders, but you're the main character in a Bethesda game, so no ...
A former lead artist at Bethesda says he quit during the development of Starfield because he felt the team ... Studios where he was a world artist on Metroid Prime 3. However, Purkeypile left Bethesda ...
One of the developers of Starfield left Bethesda in the middle of developing the game to start his own studio. Nate Purkeypile revealed that the main reason was the ever-growing team. Purkeypile ...
"We knew very early on that we needed to add an explorable landmass with lots of hand-crafted content," studio design ... "Through Skyrim, Bethesda has wanted to have the game get out of its ...