Sometimes, bigger really is better. In a new interview with BAFTA, Todd Howard, the executive producer and director at Bethesda Game Studios, explains why the company’s games are always so ...
Fallout's second season was greenlit barely a week after the show dropped on Prime and, per a chat Screen Rant had with ...
It looks like we’ll have to wait a lot longer for Amazon’s God of War series than we first thought, as Sony and MGM pursue ...
Bethesda's Indiana Jones and the Great Circle features Harrison Ford's likeness, but it shouldn't be the only upcoming game ...
If Wasteland 3's isometric off-kilter apocalypse sounds familiar, it should. Its developer, inXile Entertainment, was founded ...
Use precise geolocation data and actively scan device characteristics for identification. This is done to store and access information on a device and to provide personalised ads and content, ad and ...
Closed Arkane Austin, Tango Gameworks, and more game studios as part of cuts at Bethesda. It’s currently unclear how ... CEO ...
"The world of my solo indie game is ~5x the size of Skyrim," Purkeypile said in a tweet. "See that mountain there? You can go there," he added, referencing a classic Todd Howard meme that originated ...
Black Ops 6 is the first Call of Duty game to launch day-one on Game Pass. It comes a year after Microsoft’s $69 billion ...
Bethesda‘s games are “irresponsibly large”, but there’s a clear reason for that, according to Todd Howard. Howard, who serves as executive producer and director at Bethesda Game Studios and was most ...