I've been fascinated by procedural animation and inverse kinematics for quite some time so I finally decided to try my hand at implementing these features in a small-scale project. Overall this proved ...
Note: object Collectable1 and Collectable2 are static 2d colliders, while Collectable3 and Collectable4 are 2d trigger colliders. Both work great. A simple collector demo in which a character ...
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