Advent of Code, organised by Eric Wastl is a yearly event consisting of a series of small programming puzzles. The puzzles ...
Scala programs are written using the Unicode Basic Multilingual Plane (BMP) character set; Unicode supplementary characters are not presently supported. This chapter defines the two modes of Scala's ...
Martin Odersky, Philippe Altherr, Vincent Cremet, Gilles Dubochet, Burak Emir, Philipp Haller, Stéphane Micheloud, Nikolay Mihaylov, Adriaan Moors, Lukas Rytz, Michel Schinz, Erik Stenman, Matthias ...
A hash table stores its elements in an underlying array, placing each item at a position in the array determined by the hash code of that item. Adding an element to a hash table takes only constant ...
Scala collections systematically distinguish between mutable and immutable collections. A mutable collection can be updated or extended in place. This means you can change, add, or remove elements of ...
A template defines the type signature, behavior and initial state of a trait or class of objects or of a single object. Templates form part of instance creation expressions, class definitions, and ...
Copyright (c) 2011- Lightbend, Inc. Scala is licensed under the Apache License, Version 2.0 (the “License”). Unless required by applicable law or agreed to in ...
A template defines the type signature, behavior and initial state of a trait or class of objects or of a single object. Templates form part of instance creation ...
A template defines the type signature, behavior and initial state of a trait or class of objects or of a single object. Templates form part of instance creation ...
A pattern is built from constants, constructors, variables and type tests. Pattern matching tests whether a given value (or sequence of values) has the shape defined by a pattern, and, if it does, ...
A declaration introduces names and assigns them types. It can form part of a class definition or of a refinement in a compound type. A definition introduces names that denote terms or types. It can ...